

Turok 2 begins with the new Turok, Joshua Fireseed, jumping through a portal into the Lost Land. The game gives no backstory about what happened to Tal’Set after he defeated the Campaigner and seized the Chronocepter, so there isn’t any kind of transition from the first game to the second. Seeds of Evil takes place an undisclosed time after Dinosaur Hunter. Night Dive Studios has done their typical impeccable job in polishing Turok 2 up to modern standards, so fans and newcomers alike can experience this game the way it was meant to be played. But also like Microsoft’s 2010 HD remaster of Perfect Dark for Xbox 360, Turok 2 Remastered finally lets this ambitious shooter off the chain to achieve its true potential. Much like Rare’s 2000 follow-up to GoldenEye, Perfect Dark, 1998’s Turok 2 flew a bit too close to the sun and paid the price in playability and fluidity.


That said it suffered from atrocious framerate chop, murky lighting, rampant distance fog, and its fast-paced action was a little more than the N64’s intermediate, admittedly awkward controller could handle. On release Turok 2 had a lot of new features and implemented a streamlined update of the first game’s rather clunky gameplay. Seeds of Evil was a shooter that built massively on the first Turok but for its time was a little too ambitious. Turok 2: Seeds of Evil then was Iguana Entertainment’s 1998 rebuttal to GoldenEye. Situated tragically between Quake and GoldenEye 007, it was at once simplistic and way ahead of its time. When I reviewed the remastered Turok: Dinosaur Hunter last year, I thought it was a fascinating time capsule of late 90s console FPS design.
